

However, this doesn't mean that you'll rehash the exact same moments from the first game, as Harstock was usually dispatched to perform different tasks during missions. You'll play as Sergeant Joe "Red" Hartsock, one of the team members of Sergeant Matt Baker, the hero of the first game. In fact, approximately 25 percent of the game lets you take part in some moments from the first game, but this time from a different perspective. Judging from the mobility of the German soldiers in the demonstration, that will definitely be more challenging this time around.īand of Humanlike Brothers Earned in Blood will be closely tied in to the events in the first game. Your challenge will be to put the enemy on what Gearbox calls "horns of a dilemma." In other words, you want to put the enemy in a position where it has no alternative but to die.

At the same time, Pitchford expects a much faster learning curve in the sequel. While this tougher AI will undoubtedly be good news for fans of the franchise, we're told that you won't need to be a veteran of the first game to learn and enjoy Earned in Blood. The sequel features a lot of war-torn buildings to fight in. In that case, the second German team rushed along the side to flank his positions, putting him in a bad situation. Replaying that encounter, Pitchford then showed what happened if he focused both of his fireteams on suppressing just one of the German teams. Before we realized it, the sides had literally switched positions on the field, with the Germans having maneuvered to where the Americans had entered the field, and the Americans ending up where the Germans originally had opened fire. However, trying to do that in Earned in Blood will prove trickier when Pitchford executed a standard attack, the Germans detected the flanking attempt and maneuvered around the field, mirroring the American movement. In Road to Hill 30, to solve this tactical situation, you simply lay suppressive fire on the Germans and move a fireteam up one side to hit them from the flank. At the far side of the field, two German squads opened fire upon detecting the Americans. The American squad entered a large field broken up by stone walls. We saw the new enemy AI in action in a fierce firefight amid the ruins of a village. "It puts a new layer of pressure and intensity on the player," Pitchford said. It will also spot opportunities, like an unguarded flank on your side, and move to exploit them. The German AI is a lot more intelligent than before, and it will constantly try to shift positions to prevent from being flanked.

In Earned in Blood, the training wheels come off, and you'll definitely earn your victories in this game.
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That translated into a puzzlelike experience at times, as you essentially had to suppress an enemy position and figure out how to flank it over and over again. As a result, the Germans in Road to Hill 30 were a fairly docile lot and didn't really exhibit maneuver tactics, at least not on the scale of what you did to them. Basically, Gearbox held back in the first game in terms of enemy artificial intelligence, because it was afraid that having players learn a whole new way of playing first-person shooters would be tough enough without having to worry about a cutthroat opponent. Get ready to move out, because there's another Brothers in Arms game on the way.Įarned in Blood is an apt title for this sequel, as Gearbox president Randy Pitchford told us up front that this will be a tougher game than the original. And there are a host of other new features and additions that should get your attention, as well. Earned in Blood promises to be a much more challenging game than its predecessor, thanks to the fact that Gearbox is taking off the training wheels and letting the enemy be as mobile and aggressive as you. Six months doesn't seem like a lot of time to churn out a vastly improved sequel, but Gearbox is sure aiming to try. Now developer Gearbox is working on the follow-up, Brothers in Arms: Earned in Blood, which is due out later this year. It was up to you, as squad leader, to use real squad tactics to destroy the enemy, even while you were busy ducking bullets. Instead of having you run around lone-wolf style like you do in so many shooters, Road to Hill 30 put you in charge of a squad of smart, almost humanlike soldiers that you led in battle. This was due to the game's innovative take on the shooter genre. When it was released in March, Brothers in Arms: Road to Hill 30 proved to be one of the most enjoyable and original first-person shooters to come out in recent years.
